And T2 will work too, but the Corpii one has more range and gives you more cap. It can fit a tiny bit more things after the cruisers are added, so it can tank a tad bit more. Even though it looks like the paper DPS is the same, the application bonus from the navy makes it much more efficient. It's definitely better than standard raven. The DED Nos is more expensive, maybe 10M, but that's still pretty cheap. I used navy raven in langgisi a bit (not a lot and it's long time). The DED armor resist plating is cheap, like <1M, so it should be easy to get. The Nos should help keep your cap up for somewhat longer if you need to run the repper if you can get in close enough (and if you're that close you should probably be using Navy Multispec or Conflag ammo too). The high Explosive resists are because the main weapon that will be used against you will often be Warrior 2s. In this fit, the small repper is for pulsing now and then if you can afford it and for repping up after fights. Also, fitting a Nano and a plate is kinda contradictory, they tend to cancel each other out somewhat. There are some modules (like Nanos and Armor Plates) where the meta 4 version is actually better than T2, so that's something to keep in mind. Local Hull Conversion Nanofiber Structure I I'm no expert with the Slicer, but I'd probably fit it more like this. Will post brawler fit later and check if kite is right. Think you might have to drop to 2nd tier pulse lasers, but range should still be fine, can't remember off the top of my head. The skills for larger hull types and higher tech levels usually require some skill training in smaller hull types or lower tech levels first. I haven't got EFT or game access atm to check fittings, so some downgrade may be required to make these fit:-Ĭan play around with fitting another TE or another HS and using 2 nano rigs, but you'll find that the fit is very tight on CPU. 412 DPS with 6 mega modulated tachyons, amarr navy multispec crystals. To fly ships in EVE, a character must train the relevant skills in the Spaceship Command skill category.This category is not to be confused with the general skill Spaceship Command. They lose agility, speed, and the ability to apply damage to smaller, faster targets. As ships increase in size they gain more hitpoints, potential damage output, and module slots. Almost 14 kilometers in length, it is over 200 times longer than the Punisher, a frigate. Pick to either kite, and use the longest range guns you can with MWD and nanos and range enhancers to get you to around 16-17km or so with scorch, or fit smaller lasers, scram and get a decent tank on there and go brawler setup. An Avatar, one of the largest ships in EVE. Every empire gets a powerful new navy fri. I have tried making a decent slicer fit but before I test it I want to know if it is any good.Īny CONSTRUCTIVE criticism would be helpful. Get a taste of the 16 new navy ships coming to New Eden with EVE Online’s Uprising expansion, launching 8 November.
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